Case studies

Boss fights, beaten

Deep dives into the hardest problems clients brought us — and how we shipped through them. The harder the fight, the better the story.

Multiplayer naval combat gameplay — a burning warship trading cannon fire across a turquoise bay Warship sailing a crimson sea beneath a skeletal dragon fortress Colossal sea monster attacking ghost ships under an aurora night sky Custom live-ops CRM dashboard showing player retention analytics and cohort trends
Game · Live-ops

Reviving a live multiplayer naval combat game

The challenge

A US studio's live multiplayer warship battler was dead in the water — stuck on Unreal Engine 4.19, four major versions behind, with rising server costs, compounding bugs, and no team left to fight for it.

The play

We ported the entire game from Unreal Engine 4.19 to 5.7, rebuilt the multiplayer backend on a hybrid Gameye + GameFabric server architecture with multi-region matchmaking — then went on the offensive, shipping the features players had stopped hoping for:

  • A full guild system — Strongholds, Quests, Leaderboards, and Guild Wars between rival alliances
  • Custom Lobbies with spectator support, KDA tracking, and seamless match rejoin
  • Revamped Shop with Daily Spins, named ship loadouts, and a game-wide UI overhaul
  • True cross-platform play via Epic Online Services, with Steam Deck and full controller support
  • Clean Unreal Engine C++ architecture — systems built on proven design patterns and SOLID principles, so every new feature extends the codebase instead of fighting it

The result

Relaunched on Steam and the Epic Games Store with dramatically lower server costs, a custom CRM dashboard giving the studio complete live-ops control — and a game that runs better than the day it first launched.

Unreal Engine 5 (C++) · Epic Online Services · Gameye + GameFabric · PlayFab

Bring us your version of this
VR truck-driving simulator — motion-tracked hands on the wheel of a detailed interactive truck cabin in city traffic Truck cabin view driving through a rainy city intersection in the simulator Night-time snow driving scenario from the truck cab with working navigator screen Snow-plowing scenario — clearing a snowed-in street with dynamic plowable snow physics
VR · Training

A supervised VR truck-driving training simulator

The challenge

A US training provider needed heavy-vehicle operators trained on real controls, real scenarios, and real weather — without real-world risk. The simulator existed; live instruction, multiplayer, and the hardware flexibility to run it anywhere did not.

The play

We engineered the multiplayer architecture from scratch and rebuilt the training loop around the instructor:

  • Custom multiplayer across LAN, Steam, and a supervisor dashboard — instructors join live sessions with voice chat to guide trainees in real time
  • A Shared Replay system that saves every session to the supervisor's machine for multi-angle review
  • Vehicle-specific interactive cabin controls and dynamic, plowable snow physics across new tutorial and reversing modules
  • A unified configurator covering every setup — keyboard and mouse, VR headsets, motion trackers, professional simulation rigs, and headset-free triple-monitor mode with motion tracking

The result

Trainees now master complex vehicles in rain, snow, and traffic before they ever touch the road — while instructors watch live, coach by voice, and replay every run from any angle. One build runs on everything from a desktop to a full simulation rig.

Unreal Engine · Multiplayer (LAN + Steam) · VR + motion tracking · Triple-monitor rigs

Bring us your version of this

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